Profile
Practice at the intersection of engineering and live experience. Spatial audio, real-time
machine learning, mixed reality — from hardware control and sensor fusion, through neural
audio synthesis and multichannel rendering, to cross-engine AV pipelines. Research spans
institutional sound-art, site-specific AR performance, electromechanical apparatus, and
adversarial machine learning as performative medium. Commercial work includes
government-commissioned activations and large-scale interactive exhibitions reaching
1,000+ visitors.
Research & Practice
LATENT BREACH
Live performance
In development
Submitted — ZKM Karlsruhe 2026/27
V2_Unstable Rotterdam
A 20-minute live performance in which every audience member's smartphone becomes a sensing
instrument. An iOS / Android AR app runs real-time YOLO object detection while six UWB beacons
track each device to centimeter-level precision. At minute ten, PGD adversarial perturbation
collapses detection confidence; an AR entity materializes in shared airspace. Object labels
are replaced by site-specific narrative text authored from archival research.
Solo — system · narrative · adversarial pipeline
YOLO · UWB · ARKit · PGD · PyTorch · 8-ch audio
Threshold · 闁
Electromechanical neural audio series · 3 versions
v1 · Taichung 2022
v2 · C-LAB Taipei 2023
v3 · NYCU 2024
A three-version series examining recursive feedback between real-time neural audio synthesis and
physical resonance systems. v2 deployed a modified RAVE model across a 49.4-channel Ambisonics
system — first deployment of real-time neural audio at this scale in Taiwan's institutional
sound-art context. v3 introduced an electromechanical gate apparatus: brass plate driven by
stepper motors, solenoids, and pneumatics forming a continuous feedback loop with RAVE
synthesis; k-means redistributes output into a five-voice generative score.
Solo — composition · modified RAVE pipeline · electromechanical apparatus design · Ambisonics mapping
RAVE · Max/MSP · Ambisonics · Stepper motors · Solenoids · Pneumatics · k-means
Circle of Confusion — Reaction
VR installation
Digital Art Center, Taipei · 2024
A VR installation exploring the photographic notion of the "circle of confusion" — mediation,
diffusion, blur, process. Music triggers cascading algorithmic transformations inside a
non-representational VR environment. A custom 3D-printed sculpture translates virtual image
into tactile sensation. The spatial audio uses a deliberately incomplete Ambisonics array —
speaker absences become bidirectional thresholds. A CO₂ / O₂ gas system gives the
installation a respiratory rhythm.
Solo — concept · system · composition · 3D print
VR · Generative algorithm · Ambisonics · Haptic · CO₂/O₂ gas
River of Shadows · 川影
Site & time-specific iOS AR
NYCU Administrative Building
Hsinchu · 2024
A site-specific, time-specific iOS AR performance. Area Target spatial recognition
activates the work from a first-person perspective. The work superimposes two absent
spaces onto the physical corridor: the artist's private room and the desert pavilion of
Taichung Botanical Garden. A moving white cube serves as navigation score, directing
each viewer's physical movement through the corridor in sync with spatial
electroacoustic composition.
Solo — iOS AR app development · Area Target spatial recognition · spatial electroacoustic composition · audience navigation choreography
Swift · ARKit · Area Target · Spatial audio
13-Voice CV Synthesizer
Analog circuit design
1 master · 12 sub-boards
Self-fabricated
A fully self-designed, self-fabricated analog synthesizer. One master voice and twelve
sub-voices, each independently CV-controlled through a shared voltage bus. PCB layouts
designed from scratch and hand-etched. The architecture enables full polyphonic or
multitimbral control from a single CV source.
Solo — circuit schematic design · PCB layout & hand etching · analog assembly · 13-voice system architecture
Analog electronics · PCB design · CV control · Hand fabrication
Commercial Experience — IF Plus Art · 2024 – 2025
AI Living Lab
Government activation
MODA · Taipei Computer Festival 2025
1,000+ participants · 4 days
Generative audio souvenir system from pedaling sensor data and AI music model I developed and trained.
AI model development & training · hardware sensors · real-time integration
Diesel-Electric Workshop
Permanent exhibition
National Railway Museum, Taipei · 2025
Transparent screen X-ray overlay on live machinery; 60 kg armature choreographed with overhead crane.
Hardware engineering — crane motion control · display control · timing synchronization
Moss Floating Layer
Retail immersive environment
SCOPE TECH · Shin Kong Mitsukoshi A9 · 2025
Immersive moss ecosystem terrarium, Taipei's busiest commercial district.
Sound design — multichannel spatial music composition and system design
Culture-Tech Exchange
Live audience engagement
TAICCA · Pier-2, Kaohsiung
NT$4.7B virtual investment · 4 days
Exhibition turned live investment game. Phone-based investments sync to venue leaderboard every 3 minutes.
Unity real-time software · cross-platform interaction (mobile ↔ venue) · live-data viz
Education
MFA Multimedia Music (New Music Theatre)
NYCU — National Yang Ming Chiao Tung University · Institute of Music · 國立陽明交通大學
Advisor: Prof. Chao-Ming Tung
2020 — 2024
B.A. Drama & Theatre Arts
National Taiwan University of Arts · 國立臺灣藝術大學 · Performance, dramaturgy, staging
2014 — 2019
B.Eng. Electrical Engineering
Feng Chia University · 逢甲大學 · Signal processing, embedded systems, control theory
2010 — 2013
Technical Skills
Audio & ML
Spatial Audio · Ambisonics · Neural Synthesis · RAVE · Max/MSP · Pure Data · Dante · Multichannel
XR & Systems
Unity · ARKit · Swift · TouchDesigner · UWB · YOLO · Computer Vision · Adversarial ML
Hardware & Code
Python · PyTorch · C++ · Motor Control · Embedded · UDP / OSC · PCB Design · Prototyping
Availability
Open to full relocation worldwide
EU Blue Card eligible · Canada Global Talent Stream eligible
Mandarin Chinese (native) · English (professional) · Japanese (basic)